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    3D-Lab 0.01 ReadMe
    Copyright (c) 1994 CSC Three
    Walk in a three dimensional maze.

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A Terse Introduction

    This program is a walk though a three dimesional maze in
    first-person perspective.  There are view different viewing
    modes, including texture mapped, solid colors, wireframe,
    overhead and clipped overhead.  The full C++ source code
    is included.  All of the source code is origional material.

	All of the .CPP and .H files should be in a directory
	called SOURCE and there should be a directory called OBJECTS.
	If you decompressed this from a .ZIP archive try using
	"pkunzip -d" to decompress.
	
Requirements

    The only requirement is a 386 processor.  
    
About the compiler

    This program was compiled using Borland C++ 4.0.  Your mileage
    with other compilers may vary.  It was written in only two weeks
    so don't expect miracles in portability.

Contacting the authors

    The  authors  are  all  students at the College of New Caledonia
    (Prince George, BC, Canada).  We have all agreed to release this
    program in this form.  If you wish to  contact  one  of  us  try
    electronic mail first, it is more likely to  get  a  speedy  and
    meaningful reply.   You  may  call,  but  please  keep  it  at a
    reasonable hour.

        Sheldon Young               (604)963-7067
        PO Box 2931                 FidoNet:  Sheldon Young 1:359/298.1
        Prince George, BC           Internet: sheldon.young@datex.com
        V2N 4T7
        Canada

        Mike Lyons                  (604)964-0725
        7833 Piedmont Crescent      FidoNet: Mike Lyons 1:359/262.1
        Prince George, BC           Internet: mike.lyons@datex.com
        V2N 3K8
        Canada


