This program was written using Borland C++ v3.1.


ABM.EXE      - the compiled program
ABM.HLP      - the compiled Windows help file

ABM.MAK      - makefile

ABM.C
ABM.H        - WinMain(), message handling, global variables

CITY.C
CITY.H       - handles loading, stretching, painting city bitmaps

EXPLODE.C
EXPLODE.H    - handles initialization, painting, and intersection detection
               for explosions

GAME.C
GAME.H       - handles scoring and Game menu items

MENU.H       - menu ids

MISSILE.C
MISSILE.H    - handles movement drawing and movement of users missiles

MUSHROOM.C
MUSHROOM.H   - handles loading and painting of mushroom clouds

OPTIONS.C
OPTIONS.H    - handles Options menu items

SCUD.C
SCUD.H       - handles painting, initialization, and movement of incoming scuds

SMARTBOM.C
SMARTBOM.H   - handles loading, painting, and movement of smartbombs

STRFORMT.C
STRMISC.H
STRINSCH.C
STRINSST.C   - miscellaneous string handling routines

TRAIL.C
TRAIL.H      - handles removal of scud and user missiles trails

WAVE.C
WAVE.H       - handles timing of incoming scuds and smartbombs

ABM.RC       - resource file
ABM.DEF      - linker definition file

ABM.CUR
ABM.ICO
CITY.BMP
MBASE.BMP
MISSILE.BMP
MUSHRM1.BMP
MUSHRM2.BMP
MUSHRM3.BMP
MUSHRM4.BMP
MUSHRM5.BMP
MUSHRM6.BMP
SBOMB.BMP    - miscellaneous bitmaps

HELP.DOC     - Microsoft Word file containing help text
HELP.HPJ     - help compiler project file


